Pathfinder & Starfinder – RPGnews.com http://rpgnews.com ALL THE TABLETOP RPG NEWS. ALL IN ONE PLACE. Thu, 28 Mar 2024 17:38:42 +0000 en-GB hourly 1 https://wordpress.org/?v=5.4.15 Venture-Gossip on the Town https://paizo.com/community/blog/v5748dyo6sijj?VentureGossip-on-the-Town Thu, 28 Mar 2024 17:30:00 +0000 http://rpgnews.com/?p=488866

Hello, Pathfinders!

You know, I genuinely thought that this column would be much quieter than the delicious solstice report from last time but, by Calistria’s sweet whip, there has been so much hustle and bustle, I barely know where to start!

Okay, so first off: there’s mutterings about sending a group of Pathfinders up to Freedom Town. Apparently Old Baphy is sending more undead to harass them, so I’m hoping this means we’ll be seeing more of Mr. I’m So Handsome Uirch!

Illustration Fabio Di Bernardi: Uirch of the Burning Sun, Uirch stands with his signature gauntlet, smiling a little.
Illustration by Hassan Tabrizi : Watcher-Lord Ulthun stands in his full military garb with sword and shield.

Left to Right: Uirch of the Burning Sun by Fabio Di Bernardi, and Watcher-Lord Ulthun by Hassan Tabrizi

Also, I was out and about at the Grand Bazaar, like I usually am on my off hours, poking around who knows what and who knows where and I saw a certain watcher-lord shopping with a fancy lady! Now, we all know there’s been certain glances between this lord and an acting leader, but it seems those may have just been glances, because her arms were very firmly around his (well-built) upper arm.

Oh, and the biggest news is that Eando Kline was seen storming out of a meeting with all of leadership and the Waterfall! He’s extremely displeased about something, and you know I’m on my way to find out! I tried to peek in and see what was occurring, but Old Muttonchops sent me on my way, as usual.

Don’t you worry, I’ll figure out what’s happening and will report on it in my next update!

Keep your eyes peeled for my next column, and enjoy your adventures, Pathfinders!

With adoration,
Your Beloved Venture-Gossip

Explore! Report! Cooperate! Gossip!

Shay Snow
Pathfinder Society Developer

]]>
The Godsrain Prophecies Part Eight https://paizo.com/community/blog/v5748dyo6sijh?The-Godsrain-Prophecies-Part-Eight Wed, 27 Mar 2024 18:30:00 +0000 http://rpgnews.com/?p=488128

One of the theories that I intend to run by my Lady in my compilation of these so-called Godsrain Prophecies is that they may be warnings of some kind. This is a relatively new addition to my admittedly large list of potential reasons for their existence, which range from sensible hypotheses to outlandish theories, including one recent concern that this has all been a test by my Lady to discern whether I am trustworthy and analytical enough to handle some of her more complex research needs. I know she would never do such a thing, in truth, but after a particularly vivid dream (involving my being back in one of Lorminos’s classes and asked to deliver a talk about a research paper I had somehow forgotten to do), my anxiety briefly took hold.

The warning theory is of particular interest to me because it reflects an ongoing scholarly debate about the ability to prevent a true prophecy. As noted in Beyond Aroden (which I believe I have already mentioned in these pages), there are some who believe in the Fate’s Chain theory, which holds that any action taken to prevent a foretelling only hastens its speed and effects. Conversely, others believe that all prophecy presents the opportunity to exert free will. In the words of one notorious scholar, “those who lie down in front of the hooves of prophecy instead of taking the reins of their lives deserve to be trampled to dust, even if only metaphorically.” Fiery words, and ones I am not sure I believe, but given the gravity of this particular set of prophecies, I do like the idea that this might be an opportunity to shift the course of the future.

–Yivali, Apprentice Researcher for the Lady of Graves




The Death of Desna

The thing about journeys, especially the good ones, was how easy it was to lose track of the past. Hard to move forward while looking behind you. Desna had always believed that. Each new night, each new step, had something new to offer up—a bit of knowledge to excite her, a dark horizon to invite her, a way for love to keep her grounded as she wandered from place to place.

But something else was out there. A threat that she’d forgotten from the void between the stars, seeking only to expand its brutal, ceaseless silence. Not an enemy that could be caught or stopped forever, but something she’d held at bay as it consumed star after star, by making them anew as she had done since the beginning. Back then she’d set the stars like jewels, each a perfect piece of art, and now they were a chorus that only she could truly hear, gentle bells that softly chimed and brought new hope to dreamers.

Except with so much journeying, she’d let the task slide down her list, forgetting to replace the stars that steadily winked out. She hadn’t heard their quiet ringing slowly growing quieter, as something more than silence brought new fury to its form. And by the time it reached her ear, that music wasn’t quite as rich, and starlight twinkled that much less, and butterflies flapped weakly. Absence had turned to abscess turned to deep vulnerability, and what was of the past became the killer of the present. In one fell swoop of emptiness, no longer held back by her lights, something of the Dark Tapestry she thought she’d left behind took her and Cynosure as one, and with her all the stars that filled the skies above Golarion.

Desna was loved by many, and all stepped up to play a part and try to build a new world in the space left by her death. Cayden Cailean raised cups “to Desna and to freedom” (though he stayed still for many months, sometimes with Kurgess by his side, drinking to his memories and running up his tab). Shelyn offered welcome to those who sang in Desna’s name, collecting songs and poems so she would not be forgotten. (And when they sounded out of tune, as if something was missing, she called them Desnal melodies and blessed those who repeated them, ignoring art’s new promise for the haunting elegies). Sarenrae sought her vengeance but had no one to strike out against, and so she turned to healing in its place (by never letting hurt inside, and building walls around her heart she dared Shelyn to climb).

No one could prove the daytime light was any different than before, but even on the fairest day, there was something in the air—a stagnant sort of thickness that weighed upon the spine. Scouts moved slowly, and travelers lingered though they knew to hurry (to get themselves to safety long before the starless night). With no means by which to navigate, sailors called off voyages, reduced to tiny odysseys that kept the shore in sight. And while the feeling dissipated, slowly easing day by day, everything about the world felt dormant for a time.

Even as the pace picked up, no stars returned to fill the sky. At night, only the moon shone down, and paths forward could change in ways unlucky and impossible; more often did travelers disappear from the shadowed roads ahead. And while some blamed her ancient nemesis, Ghlaunder, who was emboldened by Desna’s demise, or Zon-Kuthon, who reveled in the new depth of the darkness, only Desna would have known that what killed her waited, determining its next advance, growing in the spaces left within a starless night.

An array of 20 portraits depicting the gods of the Pathfinder setting. Asmodeus, Cayden Cailean, Desna, Erastil, Nethys, Pharasma, Urgathoa, and Zon-Kuthon’s portraits have been marked “safe.”

Do the stars and their keeper, Desna, truly protect the Universe from some fell threat that hides in the darkness beyond them? May the stars shine forever, if so!




The Dark Tapestry? It has been some time since I thought about that void of space, which has long been reported to be the home of godlike beings far beyond my comprehension. Maybe this is why I am the most intrigued about Desna’s seeming knowledge of the place and its dangers. It is the first I am hearing of a potential connection, though that may simply be because I do not attend the right discussion groups. Whether or not this prophecy turns out to be true (or, again, maybe a warning that my Lady might be able to give to Desna to prevent this outcome), I will add a note about the possible link between Desna and the Dark Tapestry to my collected papers covering her works as a deity. I am not sure when or if I will have the time to publish any of the works I have begun to write, or if there will be room in my papers for all of the data I now have, but I am glad that I have at least begun collecting information. If these prophecies make nothing else completely clear, my own takeaway is this: it is important to understand what you know (and don’t) about the gods.

About the Author

Erin Roberts has been thrilled to be able to contribute a few small threads to the fabric of Golarion in the pages of books like Lost Omens Firebrands, Lost Omens Highhelm, and Lost Omens Travel Guide. In addition to her work for Paizo, she freelances across the TTRPG world (and was selected as a Diana Jones Award Emerging Designer Program Winner in 2023), has had fiction published in magazines including Asimov’s, Clarkesworld, and The Dark, and talks about writing every week on the Writing Excuses podcast. Catch up with her latest at linktr.ee/erinroberts.

]]>
Find Your Path — March 2024 https://paizo.com/community/blog/v5748dyo6sijg?Find-Your-Path-March-2024 Wed, 27 Mar 2024 16:45:00 +0000 http://rpgnews.com/?p=488042

Hail and well met, Pathfinders and Starfinders! This month’s new releases call on heroes to save the town of Sandpoint, bring a host of remastered monsters to your table, and send you into Azlanti Space!

In celebration of Pathfinder Monster Core’s release, we’ve got a special “Who’s That Monster?!” stream today, March 27th, at 12 p.m. Pacific on twitch.tv/officialpaizo!

Never miss a release with our Paizo Subscriptions—for everything from rulebooks to accessories.



Seven Dooms for Sandpoint

BACK TO WHERE IT ALL BEGAN…

The town of Sandpoint has seen more than its fair share of danger over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but now the so-called Light of the Lost Coast faces its greatest threat yet! Something sinister has been manipulating events all along, and a new band of heroes must step in to save this legendary small town from seven deadly dooms! Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that’s presented in its entirety in this super-sized volume!

Seven Dooms for Sandpoint is available as a double-sized softcover or an alternate art hardcover edition!

Pathfinder Remaster Monster Core all covers feature the hard cover, the special edition cover, and the sketch cover

Pathfinder Monster Core

FIGHT FOR GLORY!

Intense battles call for intense monsters! Inside Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultrapowerful demonic Treerazer! This collection is an ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon.

Pathfinder Monster Core is also available as a Special Edition Hardcover, faux-leather bound with foil debossing and an in-bound ribbon bookmark.

Also, check your FLGS for the hobby retailer exclusive Sketch Cover!

Starfinder Flip Mat Shopping Mall

Starfinder Flip-Mat: Shopping Mall

SHOPPING TRIP!

From the hustle and bustle of a busy shopping center to the dilapidated, overgrown shell of a once-appealing plaza, there’s adventure to be found in malls across the galaxy. One side of this Flip-Mat depicts a futuristic mall, with an open entryway for crowds to mingle, numerous shops, and a luxurious food court to enjoy a bite to eat. The opposite side shows an abandoned mall and is the perfect site for a haunting or the remnants of a post-apocalyptic civilization.

Starfinder Flip-Mats present ready-to-use science-fantasy set pieces for the busy Game Master. With Starfinder Flip-Mat: Shopping Mall, you’ll be ready for the next encounter!

Pathfinder Flip Mat Boarding School

Pathfinder Flip-Mat: Boarding School

SCHOOL’S IN SESSION!

Whether your players are students themselves or the ones responsible for solving a tricky problem before things get out of hand, turn to Pathfinder Flip-Mat: Boarding School. From frightful legends that students speak of in hushed whispers, to struggles to contain failed alchemical experiments, to lighthearted stories of schoolyard mischief, these school buildings feature everything you need for an academic adventure, including classrooms, dormitories, a lunchroom, and a library.

Starfinder Society Scenario #6-15: Extraction from Azlanti Space

Starfinder Society Scenario #6-15: Extraction from Azlanti Space

A Starfinder Society Scenario designed for 11th- through 14th-level characters.

The Azlanti Star Empire is a vast union of diverse species, worlds, and star systems under the tyrannical dominion of humans who left Golarion for the stars long before the Gap. Under the leadership of Star Imperators Iorian and Yridela Ixomander, the Azlanti Star Empire seeks to bring all inhabited worlds under its hegemony, exploiting their knowledge, labor, and resources for the good of the empire. With a navy rivaling that of the Pact Worlds and the Veskarium combined, its ruthless legions of gem-augmented Aeon Guard pose a terrifying threat to the inhabitants of the galaxy. Most systems—including the Pact Worlds—have forbidden their citizens from entering Azlanti space, lest they draw the Imperators’ covetous eyes.

Yet, a foe as powerful as the Azlanti Star Empire can’t be ignored, and numerous factions have dispatched agents into the Star Empire to operate in secret, acting as the eyes and ears of the Pact Worlds—a first line of defense against invasion.

When an undercover Starfinder broadcasts an emergency call for extraction from New Thespera, at the heart of the Azlanti Star Empire, Venture-Captain Naiaj dispatches a team of highly experienced Starfinders to answer the call. Infiltrate the Azlanti Star Empire, retrieve a Starfinder in peril, and escape with your lives—if you can!

Pathfinder Society Scenario #5-12: Mischief in the Maze

Pathfinder Society Scenario #5-12: Mischief in the Maze

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

The Maze of the Open Road has mostly been stabilized, and yet agents are still ending up at the wrong destination. While no one has been hurt, Venture-Captain Sigvard Tornkvist fears that it might be a matter of time until injury or worse results. She tasks the PCs with investigating the cause of these mishaps, and dealing with it, if possible. Little do the PCs know what they’ve gotten themselves into, but there’s a nonzero chance they’ll find themselves in a dance-off before their mission is complete.

Starfinder Society Bounty #12: Under Pressure

Starfinder Society Bounty #12: Under Pressure

A Starfinder Bounty designed for 4th-level characters.

Illegal gas mining operations are nothing new on the enormous Pact Worlds gas giant Liavara, but mining platform pilot Alana Eledin thought she had a foolproof plan to get past the mining syndicates’ and the Confluence Agents’ watchful gaze. She and a crew of desperate fortune seekers would power up a derelict platform they used to work on and take it down into the depths, to the limit of the structure. Of course, no plan is perfect, and reactivating the maneuvering systems on the old rig sent out an alert. Now a Confluence Agent, with Deep Station’s troubles still fresh in mind, has assembled a team of deep pressure specialists and the PCs to, if possible, rescue the derelict and learn what sent it plunging into the clouds. What no one involved has realized is that there’s a greater danger than the immense pressure facing everyone involved.

Pathfinder Society Scenario #5-13: Thick as Thieves

Pathfinder Society Scenario #5-13: Thick as Thieves

A Pathfinder Society Scenario designed for 5th- through 8th-level characters.

The simple mission is: deliver a letter. However, upon entering the magical hedge maze to do so, the Pathfinders find that two of their sticky-fingered friends have arrived at the same time and intend to hide a powerful elemental artifact within the Maze of the Open Road! This completely realigns the keystones of the maze, leading to planar interruptions and wild disruptions to operations. It’s up to the Pathfinders to realign the keystones, calm down an angry genie, and help everyone who’s been misplaced along the way! (And just maybe get that letter delivered!)



From Our Partners:

Our partners at Archives of Nethys, Demiplane, Fantasy Grounds, and Hero Lab Online are dropping new content this month as well! Buy your PDF on paizo.com to get a discount via the PaizoConnect API. Or pay full price on their platforms, sync your account, and get a complimentary PDF on the Paizo Store.

The key art for BKOM's Gallowspire Survivor, showing three heroes in the center of a circle of enemies.

Pathfinder Gallowspire Survivors

Prepare to face Gallowspire’s hordes for as long as it takes…Pathfinder: Gallowspire Survivors launches on Thursday, April 4. Brave heroes can buy Pathfinder: Gallowspire Survivors on Steam in Early Access today, or try the demo, as they await the Whispering Tyrant’s return. Wishlist and follow the game on Steam to get notified of the launch. Keep up to date with all the information by joining the official Discord serverFacebook page and following BKOM Studios on X (formerly Twitter).

Bring Pathfinder to where you are, in person or online, and if you don’t have a favorite local game store, get books delivered to your door via a Paizo Subscription! From rulebooks to adventures, accessories, and more, we’ve got subscriptions for every table! Subscribing to a line of books gets you the physical book and the PDF for one price! Subscribe to four lines or more to unlock Paizo Advantage savings on products site-wide!

Thank you for playing Starfinder and Pathfinder!

Shop the Paizo Store and your favorite local game store today!

]]>
Infinite Top Performers—Feb ‘24 https://paizo.com/community/blog/v5748dyo6sije?Infinite-Top-Performers-Feb-24 Tue, 26 Mar 2024 21:00:00 +0000 http://rpgnews.com/?p=487567

Welcome back to another exciting collection of Pathfinder Infinite & Starfinder Infinite Top Performers!

What is Infinite?

Pathfinder and Starfinder Infinite is a program that allows you to create content (adventures and locations; monsters; character classes, archetypes, and backgrounds; fiction; etc.) based on Paizo’s intellectual property (IP), including Pathfinder’s Lost Omens campaign setting, and to make some money while you’re at it. Your work might even be recognized by the community and earn you an invitation into the Infinite Masters elite creator program.

For more info on Pathfinder Infinite, Starfinder Infinite, and how to get started, check out the FAQs!

Pathfinder infinite logo
Starfinder Infinite Logo

February’s Top Performers

Titles are ranked by an average of units sold and revenue earned and presented in alphabetical order. Asterisks indicate titles that have been on a best-seller list previously. Because they’ve consistently topped the list, and due to the number of their titles that typically take up spots, “Team+” and “Team Index” have asked to be removed from the calculations for ongoing top performers lists. This will allow newer publishers or book series to get more attention. Thanks, all!

A spread of the covers of the Pathfinder Infinite Top Performers.

Pathfinder Infinite Top Performers

The ABCDs of Edicts and Anathema*

Dive deeper into the new system of Edicts and Anathema from the Pathfinder Second Edition remaster. Over 700 edicts and anathemas for the ABCD of character creation: Ancestry, Background, Class, Deity.

Faith’s Reward—Nethys

The All-Seeing Eye is often derisively referred to as the “god of wizards.” While that’s not entirely wrong, it isn’t exactly right, either. Faith’s Reward—Nethys examines the influence of Nethys as the god of magic, including new spells, new feats, new items, new archetypes, and a new spell research subsystem to allow you to build or modify spells!

Godsrain Contingencies

When Yivali held death in her talons, she feared delivering such terrible warning without also hope. Included in her annotations was research into what the world might become if each god’s death were to occur, and thus what contingencies could be made.

This product contains a handful of player options for each scenario. While there is a primary focus on the fall out for followers of each god, there are options for many types of players. The centerpiece is the return to service ritual and how each god’s death leads to which potential successor gods, what that new relationship looks like, and providing which potential benefits.

Kitsune of Golarion Remastered*

Providing an in-depth expansion of Pathfinder Second Edition’s vulpine ancestry, Kitsune of Golarion Remastered provides players and GMs alike with everything they need to make this vibrant ancestry of shape shifting fox folk feel at home in the Age of Lost Omens. Based on Gold Best-Selling product Kitsune of Golarion, this product aims to not only remaster, but redefine the content from this original offering into an indispensable product for the entire table, tailless or not.

Player Core 1 Expanded*

Has inspiration struck, but Player Core 1 doesn’t have a subclass to fit? Whether you are looking for a Cleric spy, a swaggering Rogue, or a Druid with a will of steel, you will find myriad options within, made by 4 Infinite Masters and specially tuned for the PF2e Remaster! Feats, subclasses, focus spells, and more for the classes of Player Core 1.

A spread of the covers of the Starfinder Infinite Top Performers.

Starfinder Infinite Top Performers

A Lurker’s Subclasses, Vol III*

A wide variety of subclasses, feats, and alternate class options—whether it comes from mastering the use of sound to bringing religion to the more physical classes. And let us not forget options of various levels of technology, from Steampunk, to tech which is science fiction even to Starfinder, to bringing forward old favorites from Pathfinder.

Enhanced Mechanic*

Experience the new Enhanced mechanic—revised for balanced and easier play. This expansion includes several new and revised mechanic tricks, drone chassis, and drone mods.

Starfinder Infinite Adventure Card Game—Core Set

This is a brand-new adventure card game core set based on the award-winning first Starfinder adventure path, Dead Suns. This game uses the basic ruleset of the Pathfinder Adventure Card Game Core Set, but expands upon it in several ways, with new card types, mechanics, and characters. This download includes all of the rules necessary to play the Starfinder Adventure Card Game, a set of eight characters designed to be used with the game, and three full adventures based on the first three books of Dead Suns. 

Starfinder Mission 1: Only Trying to Help

When the lights go out somewhere in Absalom Station, station staff already stretched thin find themselves unable to cope with a forced entry into the maintenance passages. Will the player characters be able to find out what went wrong and start to set things right?

A Tail of Betrayal

In this standalone adventure, the players find themselves as prisoners trying to clear their name. They start their adventure competing in the fighting pits of Akiton in order to survive. Given a mission, will the heroes be able to purge their record of any wrong deeds and escape? What is the mission? How will they complete the task? Can they be sure others will keep up their end of the bargain? Can they track down the real criminals responsible and bring them to justice? bargain? Can they track down the real criminals responsible and bring them to justice?

New & Exciting from Infinite Masters!

Want to see what’s been cooking in the Infinite Masters’ alchemy lab? Here’s a selection of new products from some of our Infinite Masters—and some pieces that have caught their eyes!

]]>
Tian Xia Days: The Dead Eat First https://paizo.com/community/blog/v5748dyo6sijf?Tian-Xia-Days-The-Dead-Eat-First Tue, 26 Mar 2024 17:00:00 +0000 http://rpgnews.com/?p=487322

It’s 30 minutes until midnight and the river’s delta is gleaming with bits of gold dust coming off the tips of the fires scattered about. Dragon-tailed lanterns illuminate the paths as multi-generational families recount raucous stories.

Overheard, a gravelly voice mixed with sincerity comes from an elderly kobold: “Do you remember that time when…”

Cut off, an innocent yet bright voice coming from a toddler yells, “We’ve already gone over this, ông nội! I wasn’t even born yet! You and grandma met ages ago…!”

A family of seven bursts out into loud laughter as they filter into the streets, seamlessly mixing in with the noises of carts carrying crafts and garments, silks and spices; from afar, melodies of wood, wind, and percussion firmly grace the air.

It’s the second day of the Festival of the Loss: Xa Hoi’s yearly celebration of the lives of the recently deceased, but also the ancestors that have been watching over the collective for centuries.

Bordering each side of the river, home cooks, restaurant chefs, and food stall owners squat, cooking fragrant foods on portable stoves and fires. Closer to the water are tables draped with lucky red fabric, used year after year, dishes placed carefully. The food is surrounded by burning incense that wafts up to the heavens:

· Pillowy, perfectly cooked rice next to crisped, barbecued game glazed with a translucent, sweet red sauce that reflects all the lanterns and lights.

· Bowls of fragrant broth, simmered for a full day prior to pull the flavor from livestock bones and aromatics into the perfect infusion, filled with tender noodles and garnished with fresh herbs.

· Beautiful golden pancakes still sizzling on the griddle, loaded with glowing leaves and minced meat, folded into half-moon parcels.

· Rice paper rolls stuffed to the brim with fresh vegetables, herbs, noodles, and steamed prawns caught and delivered just the morning prior, served next to a sweet, crunchy peanut sauce.

· A three-layered bean and jelly parfait drizzled with a viscous cream, multicolored glutinous rice dumplings in a ginger syrup, and big, round fried pastries covered with seeds, filled with a mixture of locally harvested sweet beans.

Yet, no one has approached the tablescape. Though outsiders might be curious why this mile-long spread adorning the riverside isn’t being touched, for the people of Xa Hoi, it’s because it’s tradition. You see, the dead always eat first.

Legends have been told of ancestors who moved to the afterlife and existed miserably because they were forgotten. Instead of joining those who’ve moved on peacefully to look over their family’s health and luck, these now-lost souls are cursed for eternity. Wondering why their families have forgotten them they manifest as bad luck, nightmares, or even come to our mortal plane themselves, seeking attention and respect.

This is why the dead always eat first. The meals are put out under the full moon of the Festival of the Loss to invite those who protect Xa Hoi to join in celebration, feast, and remembrance.

humans, kobolds, and nagaji relax in boats and on the docks by a river, lit by festival lanterns and glowing flowers at night

Illustration by Luis Salas Lastra

As the hour and minute hand of clocks join at midnight, there’s one more moment of silence. A single, unified prayer. One big breath inhaled together with hands pressed close to the hearts—families are sending final well-wishes to their loved ones. Then, as if on cue, the chaotic symphony of music and laughter and joyous conversation rises back to fill the streets along the river as families take turns making their plates and enjoying the delicious, jubilant dinner.

As some folks go back for seconds, many start making their way toward the center of the city of Ngon Hoa, where the rivers meet. Shining brighter than the lanterns that line the river, a stage next to the water is covered with vibrant tapestries lined with golden trim. Embroidered into the curtains are stitched portraits of dragons and warriors and empresses and flowers, seamlessly flowing into each other like scenes from a play, draping across the fabric.

Though performers have been rotating throughout the night, in and out of the larger festival grounds, with lighter crowds watching and cheering them on, now, people start to enter en masse, staking their place on the damp, grassy ground with blankets and stools to see the annual water puppetry show, Múa rối nước. On stage, the orchestra sets up gongs, wooden flutes, drums, chimes, and string instruments rarely seen outside of Xa Hoi. At the stage’s edge, closest to the water, lie ornate hand-carved wooden puppets, ranging from humans to dragons, merfolk, and nagaji, mirroring the crowd that has gathered around.

The spotlights bolt up and down, right to left, finally converging to shine over the river, and the water seems to slow down. The Sorcerer Storytellers rise enchantingly from below the surface and begin the show to roaring applause. They recount stories over the water to tell of this year’s troubles and successes, their magic manipulating not only the puppets from the stage, but shaping the water itself with swipes of their hands like a timeless dance that’s both familiar and not from this world. Their silken garments, meticulously crafted by masterful seamstresses, almost seem to enhance their dragon-blooded magic, each embroidered stitch exuding small glimmers of light as they perform. Dramatic scenes reenact wars with swelling, cacophonous music and powerful imagery, these darker moments interwoven with flashes of occasional victorious triumphs while plumes of water fly high to the sky in unison with the music.

As the show ends with a magnificent finale, swirls of iridescent water whipping around in a display of elegant magic, the festivities start to wane. At a glance across the river, the ornate and lavish outfits start to dwindle as workers change into their ordinary uniforms. The next day’s tasks still must be done. The incense has burned down to the bottom, leaving small piles of gray ash at the base of ceramic bowls. Performers start packing up their instruments and tear down their festival stages. Carts that once held celebratory candies and toys are stowed away for household wares and common fabrics—the tables’ lucky red clothes are folded up and stored for next year’s celebration, too. Farmers head back toward their plots to tend to the crops and livestock. Store owners start opening shops for the last few hours before the sun starts to rise once more in Xa Hoi.

About the Author

Danny Quach (he/him) is a tabletop marketing professional by day and the internet’s emotional support himbo by night. He’s the author of Digital Thiccness, a substack dedicated to making information about marketing, social media trends, and building digital communities as accessible as possible, sprinkled with personal musings and projects and pop culture through a queer lens. When he’s not writing and collaborating on TTRPG projects, Danny can be found lifting heavy things, eating tasty things, watching scary movies, and listening to 2000s emo/screamo music. Follow him on Twitter, TikTok, and Instagram.


Pathfinder Second Edition: Lost Omens Tian Xia World Guide
Pathfinder Second Edition: Tian Xia Character Guide

To bring this and other Tian Xia stories to life in your Pathfinder game, check out the Pathfinder Lost Omens Tian Xia World Guide (releasing in April) and the Pathfinder Lost Omens Tian Xia Character Guide (releasing in August), both available for preorder now—Customers who subscribe to the Lost Omens product line will receive both books and a complimentary PDF of each upon their respective release!

]]>
Get Your Tickets for PaizoCon Online 2024! https://paizo.com/community/blog/v5748dyo6sijd?Get-Your-Tickets-for-PaizoCon-Online-2024 Fri, 22 Mar 2024 17:30:00 +0000 http://rpgnews.com/?p=484735

Are you ready for the return of PaizoCon Online 2024? Join us Memorial Day weekend, May 24th–27th, as we once again bring events to your screen with an amazing long weekend of panels, giveaways, and, of course, gaming!

If you’re new to Pathfinder or Starfinder, PaizoCon is an annual weekend-long event where we celebrate our team, our community, gaming, and all things Paizo!

PaizoCon Online 2024: Save The Date: May 24th through the 27th

Like last year, parts of the show you know and love will remain free, but we’re continuing to have a ticketed event with community-run games and activities at the same time!

What to look forward to this year!

Some of you may have attended conventions hosted on Tabletop Events before, but many of us have not! If you haven’t, here’s how to get your badge for the show.

  1. Visit the convention page at https://tabletop.events/conventions/paizocon-online-2024 (also linked at paizocon.com).
  2. Click “Get/View Your Badge” under Attend in the top menu bar OR click “Buy Badges” on the right side of the screen.

  3. PaizoCon on Tabletop.Events Ticket purchasing screenshots

  4. There should be one badge type listed: the Attendee badge. Click the green “Buy” button.
  5. Enter your first and last name, as well as your Discord username. Your Discord username will never be shared publicly, and is just so we can assign you special roles on the Paizo Events Discord server.
    • On this screen, you can also purchase a badge for a friend! Information on adding and purchasing badges for friends can be found on this page.


    PaizoCon on Tabletop.Events Ticket purchasing screenshots

  6. Click “Add to Cart” when you’ve finished entering your information. Once you have all your badges in the cart, click Checkout.
  7. Follow the instructions to enter your credit card information, and you’ll be all set! Welcome to PaizoCon Online 2024!

Submitting Community Events

New this year, the community is able to submit events for inclusion in the PaizoCon Online schedule! These can be RPG events featuring Pathfinder or Starfinder, as well as other systems or even other types of games entirely! Want to introduce people to your favorite indie RPG? Looking for players for the new board game you just bought? Finally want to settle who the best Mario Karter in the community is? You can host all these events and more!

  1. From the PaizoCon convention page, go to “Host” in the top bar, then click “Submissions.”

  2. PaizoCon on Tabletop.Events Ticket purchasing screenshots

  3. Click “New Submission” and choose an event type. For this explainer we’ll be using an RPG event, but most events will ask for the same or similar information.
  4. Fill in the requested information! Let the staff and prospective attendees know as much as you can about the event you’re submitting. Once you’ve filled in the information, click Create!
  5. After submission, staff will review events and either approve them (adding them to the schedule), contact you for more information, or reject them. We reserve the right to reject events for any reason.

You can submit events any time before May 24, 2024. However, if you want your event to be on the schedule before it initially gets released, it must be submitted by March 28, 2024.

If you have any questions about event submission, please reach out to us at paizocon@paizo.com.

Other Activities

Portfolio Reviews

After the success of last year’s Friday portfolio reviews, the Art team has added an extra day onto their review schedule! Portfolio reviews will remain free on a first-come, first-served sign up basis, but this year we’re giving ticket purchasers the chance to sign up early.

If you’re interested in having your writing samples reviewed, we’re also offering writing reviews on Friday and Saturday this year as well!

Stay tuned for more information and registration in the coming weeks!

Livestreams

Get ready for a weekend full of fantastic livestream programming including seminars, interviews, liveplays, and the annual weekend opening keynote on the Official Paizo Twitch channel!

Stay tuned for the full stream and activity schedule coming soon!

Friends of Paizo:

We’ll once again be joined by multiple friends of Paizo in the Discord this year! Chat with, ask questions of, and learn more about the amazing work of teams like BKOM Studios, Foundry VTT, Roll20, and more!

Last year’s convention was entirely online, but this year we’re introducing PaizoCon@! Our new pilot program allows you to experience PaizoCon in person with your fellow Pathfinders and Starfinders at participating local game stores! Check back on this blog to learn more.

We look forward to seeing you all online this year! Stay tuned for more updates and announcements about PaizoCon 2024!

Get your tickets for PaizoCon Online 2024 today!

]]>
March Digital Adventure Previews https://paizo.com/community/blog/v5748dyo6sijb?March-Digital-Adventure-Previews Thu, 21 Mar 2024 21:00:00 +0000 http://rpgnews.com/?p=484597

Hello, Starfinders!

Venture-Captain Naiaj is recruiting experienced agents for a highly classified mission. While details are scarce, whispered rumors circulating through the Lorespire Complex claim this is an undercover rescue mission slated to occur in the Azlanti Star Empire. Sounds dangerous!

Starfinder Society Scenario #6-15: Extraction from Azlanti Space is an adventure for 11th- through 14th-level characters written by Quinn Murphy.

A meek looking screedeep smiles nervously.
A determined damai woman examines a holographic interface on her wrist.

Left to right, illustrations by Nicolas Espinoza and Lucas Fernando

Meanwhile, on the gas giant Liavara, a team of desperate fortune seekers have stolen a derelict mining platform and descended deep into the planet’s depths, to the limit of the structure, on the hunt for valuable gases. Reactivating the maneuvering systems on the old rig sent out an alert and now a Confluence Agent has assembled a team of deep pressure specialists to retrieve the mining rig and learn what sent it plunging into the clouds.

Starfinder Bounty #12: Under Pressure is a short adventure for 4th-level characters written by Simone D. Sallé.

Take care, Starfinders!

Jessica Catalan
Starfinder Society Developer


Greetings once again, Pathfinders!

This month we’re diving deep into the Maze of the Open Road with two scenarios set inside that bizarre extraplanar transport hub. Between the return of two elemental planes and the efforts to stabilize the maze’s magic by setting new exits and entrances, it seems like some uninvited guests have made it in.

First off, someone is sending agents astray. Landmarks and signposts are being moved around, fog is leading people off course, and other similar happenings are causing agents to exit at entirely wrong locations. While no one has been hurt, Venture-Captain Sigvard Tornkvist is at her wits end with these endless mix-ups. It’ll be up to you to find out what’s behind these odd pranks and put a stop to them. But who knows what could be behind all of this? I do have it on good authority that, if you play your cards right, you might end up in a dance-off.

Pathfinder Society Scenario #5-12: Mischief in the Maze is an adventure for 1st- through 4th-level characters written by Mikko Kallio. What’s more, since you can never have enough mischief, it’s repeatable.

An immense stone statue of a bearded druid king has a garland of freshly picked red flowers sitting atop its head
Gedun walks by confidently with a swing in their step and a bag on their back.

Both illustrations by Bruno Cesar and

Meanwhile on the other end of the Maze of the Open Road, Gregaro Voth sends agents out to deliver an important letter to Ambrus Valsin, only for those lovable thieves Gedun and Yeyacha from this year’s intro to pop up and accidentally break the planar keys holding the Maze in place! It’s up to you and your party to retune the keys and help anyone else who might have gotten caught up in the elemental chaos. Let’s hope that whatever Gedun and Yeyacha stole this time isn’t something super valuable to someone super powerful…

Pathfinder Society Scenario #5-13: Thick as Thieves is an adventure for 5th- through 8th-level characters written by Caryn DiMarco.

Josh Foster
Pathfinder Society Developer

Shay Snow
Pathfinder Society Developer

]]>
Pathfinder Second Edition Guns of Alkenstar Humble Bundle https://paizo.com/community/blog/v5748dyo6sijc?Pathfinder-Second-Edition-Guns-of-Alkenstar Thu, 21 Mar 2024 18:00:00 +0000 http://rpgnews.com/?p=484544

We’ve partnered with our friends at Humble Bundle to celebrate one of Pathfinder’s most unique and iconic settings: the steampunk kingdom of Alkenstar! With the Guns of Alkenstar bundle, you can pick up all the books you need to explore this technological wonderland and support a great cause! Whether you’re playing in person or online with the Foundry VTT virtual tabletop, the Outlaws of Alkenstar Adventure Path awaits. What’s more, this bundle features a hardcover copy of Pathfinder Guns & Gears at the highest tier. It’s an opportunity you can’t afford to miss.

Pathfinder Second Edition : Guns of Alkenstar Humble Bundle

What is a Humble Bundle?

Bundles are limited-time collections of games, books, software, and more. Simply pay what you want and choose where your money goes, whether that be to the publisher, to Humble itself, or even to charity. Most bundles come in tiers starting at only $1—but the more you give, the more you get in exchange!

When you make your purchase on Humble Bundle, you’ll receive a series of digital codes to redeem on the Paizo Store, one for each tier of unlocked products, plus at the $30 level, three additional codes to redeem on Foundry VTT.

There are four tiers to this bundle, starting at $5 and going up to a $40 tier. It features the Outlaws of Alkenstar Adventure Path in both PDF and as Foundry VTT modules, Pathfinder Guns & Gears in both PDF and physical hardcover, and the Pathfinder Lost Omens Impossible Lands world guide and more!

A portion of your purchase goes to the Breast Cancer Research Foundation (BCRF), whose mission is to prevent and cure breast cancer by funding the most promising medical research worldwide. It’s a great cause at any time, but especially during Women’s History Month.

Our first Bundle tier starts at $5 and includes a code for four PDFs worth $45, including:

  • Pathfinder Second Edition Beginner Box
  • Pathfinder Adventure Path #178:Punks in a Powder Keg (Outlaws of Alkenstar 1 of 3)
  • Outlaws of Alkenstar Player’s Guide
  • Pathfinder One-Shot #3: Head Shot the Rot

For $15, you’ll get the PDFs in the first tier, plus a code for 5 more files worth $120, including:

  • Pathfinder Adventure Path #179:Cradle of Quartz (Outlaws of Alkenstar 2 of 3)
  • Pathfinder Second Edition Core Rulebook
  • Pathfinder Second Edition Bestiary
  • Pathfinder Lost Omens World Guide
  • Pathfinder Lost Omens Character Guide

In the third tier, for $30, you’ll get codes for the previous tiers, plus a code for additional 5 PDF files and 3 individual Foundry VTT codes, worth another $150, including:

  • Pathfinder Adventure Path #180: The Smoking Gun (Outlaws of Alkenstar 3 of 3)
  • Pathfinder Guns & Gears
  • Pathfinder Lost Omens Impossible Lands
  • Pathfinder Second Edition Advanced Player’s Guide
  • Pathfinder Second Edition Gamemastery Guide
  • Pathfinder Adventure Path #178:Punks in a Powder Keg (Foundry VTT module)
  • Pathfinder Adventure Path #179:Cradle of Quartz (Foundry VTT module)
  • Pathfinder Adventure Path #180:The Smoking Gun (Foundry VTT module).

Finally, at the $40 tier, we’ll provide you a code for a physical copy of the Pathfinder Guns & Gears hardcover—a $49.99 value—in addition to the digital products from all lower tiers. You’ll be responsible for shipping and handling, which you’ll pay at the time of checkout on the Paizo Store. We only have a limited number of this book available through this Humble Bundle, so don’t wait!

Humble Bundles offer great deals and support great causes. Purchasers get a say in how much of their donation goes to each participant at checkout. 

Thank you for playing Pathfinder!

—The Paizo Team

]]>
The Godsrain Prophecies Part Seven https://paizo.com/community/blog/v5748dyo6sij8?The-Godsrain-Prophecies-Part-Seven Wed, 20 Mar 2024 18:30:00 +0000 http://rpgnews.com/?p=484380

Something that I have been mulling over for some time (but have yet to mention in these annotations) is the naming of the Godsrain Prophecies. By the time I first heard of them, they had already been given that title, but nothing I have read so far has given me any indication as to how or why. Personally, I would never presume to name a collection of this potential impact and importance without a very clear reason, lest I end up in a repeat of the Fatal Four disaster. (To think that one scribe’s decision to include a bit of wordplay in their recounting of a minor historical prophecy would lead to not one but two assassinations is truly beyond the pale!) Issues like this are the reason that Lorminos insisted I read Notorious Names and Narrative Novelties: Navigating the Nuance of Nomenclature early on in my studies (a book that could easily have been 150 pages instead of over 700, in my personal opinion). While I must make reading these prophecies a priority, I will also endeavor to track down the origin of the word Godsrain. For one thing, it is possible there was a mistaken transcription somewhere along the line. Perhaps they should instead be known as the God’s Reign Prophecies, alluding to the end of a specific god’s reign? It is something to at least consider.

–Yivali, Apprentice Researcher for the Lady of Graves




The “Death” of Zon-Kuthon

Shelyn has tried countless times to touch the heart of Zon-Kuthon, but in the end her music is what dooms the Midnight Lord. He’s long ignored his sister’s tears, no matter how they stream or pool, collecting any that he can and using them as salt to rub into followers’ wounds. Her pleading declarations he considers almost background noise, a counterpoint that makes the pain that echoes through the Netherworld sound that much more divine. But when she finds the beauty in the way his Kuthites scream and whimper, weaves together suffering into a string of rousing chords, builds melodies from dripping blood and rhythms from a clanging chain? Only she could find the art in all the suffering he wields, a dulcet murmuring that calls out from an orchestra of pain. Dou-bral, brother, I love you still. Dou-bral, come back to me.

With newfound strength, Dou-bral returns, soul breaking through its cage of bones and kicking out the usurper who’d lived beneath his skin. But even free he’s trapped inside a body built for cruelty, his face a mask of agony that tells a brutal story—scars and cries and sharpened blades, blood and tears and pain. The anguish he has known and caused, the torment Zon-Kuthon embraced—how can he reconcile himself with all he now remembers? He tries to flee back to his cell, to turn back into what he was, but Zon-Kuthon is memory now and only he remains.

Dou-bral can feel divinity like sparks beneath his fingertips, but with all that he’s done and been, he cannot now reward himself and let himself play god. He takes the power in his hands (so good now at destroying things) and rips it from his very being, leaving something more than man but less than deity. He stumbles from the Netherworld, his ears ringing with tortured screams (most of which are not his own), and makes his way to Pangolais, as if Zon-Kuthon’s capital will help him understand the things his other self has done. And when Shelyn walks next to him, her arm outstretched in kindness, the glaive she’d taken from him offered up with open hands, he turns his back and walks away, her music souring in his ears, reminding him of every chain he used to break their father.

Art and beauty pay a price for all that Shelyn’s sacrificed—the nightmares that disturbed her rest as she crafted a song of pain, the knowledge that Dou-bral is back but still wrapped up in suffering, the loss she feels from victory that’s nothing like she’d hoped. In theaters and galleries, on stage and page and instrument, creative minds start struggling—the colors dim, the music fades, the movements don’t flow smoothly—and lovers’ disillusions grow as nothing feels the way it was, until the disappointment drives some life-long pairs apart, an echo of a sadness that she cannot seem to shake.

Dou-bral’s other flesh and blood, the spirit-wolf turned Prince in Chains, roams the grounds of Xovaikain, trying to fill the absence that his son has left behind. But for all his vicious howling, what is left of Thron is not a god, and soon two new contenders come with plans to claim the Netherworld—Asmodeus who wants to bring new pain to the unworthy, adding a few new items to the tools he has for torment, and Iomedae, who seeks to free the souls still left within the realm, turning their search for pain into a sacrifice for glory. Neither willing to back down, they fortify positions, preparing for a battle that will change the Netherworld.

Far from the squabbling of the gods, Dou-bral travels through Nidal, hoping that he will find some path to redemption. Instead, he watches Cheliax, no longer held by ancient pact to stay within its borderlines, begin to take Nidalese lands, while members of the Umbral Court each claim to be Zon-Kuthon’s heir and stab each other in the back to claim his legacy.

An array of 20 portraits depicting the gods of the Pathfinder setting. Asmodeus, Cayden Cailean, Erastil, Nethys, Pharasma, Urgathoa, and Zon-Kuthon’s portraits have been marked “safe.”

Is the tainting of love and beauty worth Shelyn’s sacrifice if the shadow her brother’s replacement leaves behind remains to darken the world?




I will be completely honest here: Zon-Kuthon terrifies me! Always has. And yet this prophecy wasn’t scary at all. At least not to me. My Lady, I know, fears little, but I have been feeling the whole set of emotions during these annotations—terrified one minute and smiling the next. I truly thought I would be shivering after reading this, but I think I feel more sad than anything. Miss Shelyn trying so hard to free her brother and achieving her goal, only for him to reciprocate no love? It almost reminds me of my role in collecting these prophecies. I have wanted to be a part of something big to show my Lady how I can be of help to her for some time, and yet that means collecting a group of so-called prophecies that could be devastating in the wrong hands. It is odd to think of the gods having the same types of problems that the rest of us sometimes do. We revere them, and yet, especially as I read these prophecies, they seem more… mortal somehow? Or not. I hope that doesn’t sound too disrespectful. Best to leave this line of thought behind and move on to the next prophecy.

About the Author

Erin Roberts has been thrilled to be able to contribute a few small threads to the fabric of Golarion in the pages of books like Lost Omens Firebrands, Lost Omens Highhelm, and Lost Omens Travel Guide. In addition to her work for Paizo, she freelances across the TTRPG world (and was selected as a Diana Jones Award Emerging Designer Program Winner in 2023), has had fiction published in magazines including Asimov’s, Clarkesworld, and The Dark, and talks about writing every week on the Writing Excuses podcast. Catch up with her latest at linktr.ee/erinroberts.

]]>
Zoetrope Logs, Part Two: Water in the Storm https://paizo.com/community/blog/v5748dyo6sij6?Zoetrope-Logs-Part-Two-Water-in-the-Storm Tue, 19 Mar 2024 17:30:00 +0000 http://rpgnews.com/?p=484179

After a lovely day and night spent in the river canyons, it was time for our next adventure. “What do you think?” I asked Lythea the next morning, spreading the rough map of the coastline that we’d pieced together out on the table in the galley. “The cartography of this region is incomplete, but my notes suggest that several migratory species congregate in and below the cliffs along the shoreline, somewhere—” I gestured diffidently with a claw. “—near here?”

She laughed at my hopeful expression, the water gently sloshing in the supramarine chair she affectionately called her “Little Sea” as she leaned forward and scrutinized my attempts at map-making, tracing the jagged lines with her finger. “We’ll aim for here,” Lythea said, her tone decisive, “and then work our way up the coast if we need to. No need to worry, Baranthet.”

“There’s occasionally some need,” I protested as Grefu approached, his finned arms delicately balancing several platters. “Here, let’s clear some space.”

Our stoic cook grunted his thanks as we swept the papers away and helped him unload the eclectic breakfast he’d prepared. We left the menu up to him, but he always seemed to find a way to accommodate everyone’s favorites (today’s breakfast included multi-seed scones for me and seaweed wraps for Lythea, among other delicacies). The others joined us shortly thereafter: Dr. Pom emerging from her cabin and blinking in the bright sun; Telero and Chari putting away their spyglass and sketchbook, respectively, as they returned from vantage points at the prow; Ten scuttling down from the central mast to arrive before the others and take first pick of the bounty. Grefu’s eyes twinkled as the young surki loaded their plate with one of everything and tucked in, their mandibles moving with wordless delight.

Lythea and I continued to discuss our plans as the others settled in. “With fair winds, it should only take a few hours, but… I’m not sure the weather will hold,” she said, evaluating the horizon with a critical eye.

Grefu politely refrained from smoking his coral pipe during mealtimes, but he was never without it, and now he gestured toward the clouds with it in hand. “She’s right. Storm’s movin’ in.”

This succinct observation complete, he stood and began clearing plates as I looked anxiously at Lythea. “The winds will guide us either way. There’s no cause for concern,” she reiterated with a smile.

Several hours later, I certainly felt there was a cause or two as I clung to the controls on the exterior deck, rain stinging my face. I much would have preferred, dear reader, to pilot the ship from the safety of the main bridge, the Zoetrope’s sturdy panes shielding us from the elements, but some curious property of the storm had rendered our instruments erratic and unreliable, leaving us no choice but to conduct an open-air reading. Lythea watched the clouds and the sea below us with unflappable focus, fiercely calling directions over the thunder snatching at her words. But our navigator’s faith in our trusty ship and crew was not misplaced, and—trembling a bit from the effort, but still upright—I managed to set us down precisely where she wanted us with only minimal mishaps.

As I unclipped my safety line and sagged against the helm to catch my breath, Ten scampered by on their way to the engine room, looking as though they’d just had the time of their life despite an obvious abrasion on their arm. Grefu soon joined us, his coral pipe clenched in his mouth, and passed over a thermos of giant swordfish soup. I let the spicy aroma soothe my frayed nerves and permitted myself a moment to reminisce about the thunderstorms I watched in my youth with my pet protoceratops, Lin, my grandmother’s stew simmering away as she told us of the wardens.

Grefu’s gruff voice broke my reverie. “Nice flyin’, you two.”

I toasted him with the thermos. “Excellent cooking. Soup during a storm, imagine!”

He nodded, silently accepting the compliment, but his eyes were on Lythea, who’d accepted a thermos of her own but was staring off at the water.

“Lot of memories in storms,” he said, his voice gentle. “Lot of stories. This recipe was born in one, you know.”

A light writer photograph plate of Grefu the athamaru
A light writer photograph plate of Lythea the merfolk

Light writer plates of Grefu and Lythea, from official Zoetrope expedition logs. Art by Gunship Revolution.

Grefu leaned against the control panel, adjusting the satchel of herbs and salts that was always at his hip. His gaze as faraway as Lythea’s, he ventured, “Several generations back, my community was in a great famine. The matriarch of our clan had led us well for many years, but she was old and tired, and so we were looking for new leadership—normally a celebrated transition, but a grim one this time.

“My great-grandmother knew one good hunt could see us through. No one had ever dared to face the legendary swordfish lurking in the depths, beyond the coral walls of our home. Still, she was hopeful it could feed us for many seasons if she could only catch and prepare it properly.”

I was lucky the thermos was keeping my soup warm, because I had completely forgotten about it, so enraptured was I in Grefu’s story! Lythea, too, seemed to be hanging on every word.

Grefu blinked in that slow, measured way of his and continued. “She organized a group of our finest eel riders, even recruiting some from a nearby community, and set off into the dark. I imagine it must have been a terrific battle. But they returned, bearing the great beast—and she prepared and served it for her ascension feast, when the village unequivocally nominated her as our matriarch’s successor.”

“She sounds like an inspiring woman,” Lythea said, a small but genuine smile brightening her face. “Do you miss your family, Grefu?”

He considered this a moment. “It’s natural to do so, when you leave a close-knit community,” he said finally. “And I do. But they’re with me still, when I make a family recipe or repair the same nets their hands worked before mine.”

“Have either of you considered writing down some of your family’s stories?” I asked, ever the librarian.

“I sing of mine,” Lythea said, shaking her head. “That’s what keeps them close, for me.”

Grefu seemed to agree. “That’s more your wheelhouse, Baranthet—or Charikleia’s. Though I’ve thought about putting together a recipe collection, maybe.”

“A cookbook!” I was delighted. “Oh, you must—I’ve never eaten so well in my life as I have on this voyage.”

He huffed in amusement. “We’ll see. Maybe our navigator here can help me find a few of the rarer ingredients I’ve been missin’.”

Lythea’s lyrical laugh filled the bridge as she clinked her thermos to ours. “I’m always up for a dive!”

Headshot of Baranthet Zamendi

Baranthet Zamendi cultivated his love of the natural world at a young age, enamored with his grandmother’s awe-inspiring tales of the legendary Wardens of the Wild. He briefly attended Almas University before returning home to rebuild Droon’s public library, eventually becoming its head archivist. His upcoming book on the crew of the Zoetrope and their search for the wardens is his first, but he’s already planning his next adventure.

Support for Mr. Zamendi by
Simone D. Sallé is a senior editor at Paizo and has written for numerous Pathfinder and Starfinder books, including more of Baranthet’s tale in Pathfinder Howl of the Wild, the primal treatise and witch journals in Pathfinder Secrets of Magic, and Starfinder Bounty #12: Under Pressure. When she’s not extolling the virtues of the en dash, she enjoys playing as many narrative games as her schedule allows and wandering the woods with her Disreputable Dog.




Hello again, explorers! Today, we take a look at some of the aquatic content coming in Howl of the Wild: the athamaru ancestry and the merfolk ancestry! First are athamarus, Grefu’s amphibious people, who sculpt coral, communicate (and defend themselves) via scent, and practice eel rearing. Athamaru eel riders are a fearsome force, and your character can saddle up and lead the charge with abilities like Riptide Mount!

RIPTIDE MOUNT [one-action] — FEAT 5

Athamaru
Requirements You are underwater and adjacent to a creature that is at least one size larger than you, has a swim Speed, and is willing to be your mount.

After working with aquatic beasts of burden for years, you have learned how to easily mount and dismount them. You Mount the creature and Command an Animal to issue it an order of your choice.

As a merfolk, Lythea has quite the voice. Merfolk are one of the most magical ancestries coming in Howl of the Wild, with abilities like manipulating water, cursing sailors, or turning their tears to pearls. But a merfolk’s most famous ability is their enchanting song—quite literally with the Siren Song feat!

SIREN SONG [three-actions] — FEAT 9

Auditory, Mental, Merfolk, Primal
Frequency once per day

Prerequisites expert in Performance
You can beguile and bewitch with your song. All creatures in a 60-foot emanation must attempt a Will save against your Performance DC. On subsequent rounds, you can Sustain the song, causing each creature in the area currently affected by your song to attempt another Will save. Typically, creatures that have traveled with you for a significant time, such as your fellow party members, are immune to your Siren Song.

Critical Success The target is unaffected and becomes immune to your Siren Song for 24 hours.
Success The target is fascinated with you until the end of your next turn.
Failure As success, and the target is stupefied 1 for as long as it’s fascinated.
Critical Failure As success, and the target is stupefied 2 for as long as it’s fascinated.

 A full body portrait of the athamaru cook, Grefu
A full body portrait of the merfolk navigator, Lythea

The athamaru ancestry is embodied by the ship’s cook, Grefu, and the merfolk ancestry by its navigator, Lythea! Art by Gunship Revolution.

We’ll continue passing on any reports from the crew that come our way, so keep an eye on the horizon for the next log from the adventures from the good ship Zoetrope.

But that, explorers, is a story for another day.

James Case
Senior Designer



Howl of the Wild Book Mockup

Pathfinder Howl of the Wild releases May 22, 2024 and is available for preorder now. Customers who subscribe to the Rulebooks product line will receive the book and a complimentary PDF upon release!

]]>